Enlightened paladin of freedom

Alignment: Chaotic good.

Hit Die: d10.

Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Level_______BAB_______Fort______Ref_______Will_______Unarmed

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Class Skills

The paladin of freedom’s class skills are Acrobatics (dex) Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), and Swim (Str)

Skill Ranks per Level: 2 + Int modifier.

Weapon and Armor Proficiency

Paladins of freedom are proficient with all simple and martial weapons, and with light armor

Special

Level1- Detect charm, Sense Perfection, Personal Trial 1/day, Confident Defense, Unarmed Strike

Level 2- Divine grace, lay on hands

Level 3- Divine health, Aura of Excellence

Level 4- Ki Pool, Personal Trial 2/day, Spell Casting

Level 5- Divine Body

Level 6- Freedom of movement 1/day

Level 7- Personal Trial 3/day

Level 8- Aura of resolve

Level 9- Freedom of movement 2/day

Level 10- Personal Trial 4/day

Level 11- Aura of Perfection

Level 12- Freedom of movement 3/day

Level 13- Personal Trial 5/day

Level 14- Aura of faith

Level 15- Freedom of movement 4/day

Level 16- Personal Trial 6/day

Level 17- Aura of righteousness

Level 18- Freedom of movement 5/day

Level 19- Personal Trial 7/day

Level 20- Champion of freedom

Confident Defense (Ex)

At 1st level, when wearing light or no armor and not using a shield, an Enlightened paladin adds 1 point of his Charisma bonus (if any) per class level to his Dexterity bonus to his Armor Class. If he is caught flat-footed or otherwise denied his Dexterity bonus, he also loses this bonus.

This ability replaces his proficiency with medium armor, heavy armor, and shields.

Unarmed Strike

At 1st level, an Enlightened paladin gains Improved Unarmed Strike as a bonus feat. In addition, he gains the unarmed strike monk ability, treating his monk level as half his paladin level (minimum 1) for calculating his unarmed strike damage.

Aura of Law (Su)

The power of an Enlightened paladin’s aura of law is equal to his class level.

This ability replaces aura of good.

Sense Perfection (Su)

At 1st level, at will, an Enlightened paladin can detect life forces as if he were using a paladin’s detect evil class ability; however, instead of sensing evil creatures, he senses creatures that have a ki pool. Each such creature has an aura like a cleric of an aligned deity, and treats its current number of ki points as its Hit Dice for the purposes of this ability.

This ability replaces detect evil.

Personal Trial (Su)

Once per day, an Enlightened paladin can as a swift action declare one target within line of sight as his personal trial. The Enlightened paladin gains a +1 insight bonus on attack rolls and damage rolls against that creature, to his AC against attacks made by the target, and on saving throws against the target’s spells and special abilities. This bonus increases by 1 at 4th level and every 4 levels thereafter, to a maximum bonus of +6 at 20th level. The personal trial effect remains until the target of the trial is dead or the next time the paladin rests and regains daily uses of this ability. At 4th level and every three levels thereafter, the Enlightened paladin can use personal trial one additional time per day.

This ability replaces smite evil.

Aura of Excellence (Su)

At 3rd level, an Enlightened paladin is immune to any effect that would force him to reroll a die against his will or roll twice and take the lower result. Whenever an ally within 10 feet of him would reroll a die against her will, she can roll twice and take the higher result. Whenever an ally within 10 feet would be forced to roll twice and take the lower result, she can instead roll three times and take the second-lowest result. This ability functions only while the Enlightened paladin is conscious, and replaces aura of courage.

Ki Pool (Su)

At 4th level, an Enlightened paladin gains a ki pool with an effective monk level equal to his class level. The number of points in an Enlightened paladin’s ki pool is equal to 1/2 his class level + his Charisma modifier. By spending 1 point from his ki pool, he can ignore any damage reduction possessed by the target of his personal trial ability for 1 round. This ability otherwise functions as the monk ability of the same name and replaces channel positive energy.

Divine Body (Su)

Upon reaching 5th level, an Enlightened paladin must form a bond with a weapon, except he can only choose to enhance his unarmed strike. This ability otherwise functions as and replaces divine bond.

Aura of Perfection (Su)

At 11th level, whenever an Enlightened paladin or ally within 10 feet would reroll a die and take the second result even if it is lower (via the good fortune ability of the Luck domain, for example), he can roll an additional die as part of the reroll and use the higher of the two as the result of the reroll. This ability functions only while the Enlightened paladin is conscious, and replaces aura of justice.

Detect Charm (Sp)

At will, a paladin of freedom can use detect charm, as the spell.

Divine Grace (Su)

At 2nd level, a paladin of freedom gains a bonus equal to her Charisma bonus (if any) on all saving throws.

Lay On Hands (Su)

At 2nd level, a paladin of freedom can alternately heal wounds (her own or those of others) or help others cast off their bonds with a touch. Each day she can use this ability a number of times equal to 1/2 her paladin of freedom level plus her Charisma modifier.

With one use of this ability, a paladin of freedom (or the creature touched) heals 1d6 hit points of damage for every two paladin of freedom levels she possesses.

With one use of this ability, a paladin of freedom (or the creature touched) immediately may roll a new saving throw against a spell or spell-like ability of the enchantment (charm) or enchantment (compulsion) subschools that it previously failed a saving throw vs. and which it is still under the effects of. In addition, targets receive a +2 sacred bonus on such saving throws and a +2 sacred bonus on CMB checks to escape a grapple. These bonuses last for a number of rounds equal to 1/2 her paladin of freedom level (minimum 1), although the saving throw reroll only applies when the creature is touched.

Using either of the above abilities is a standard action, unless the paladin of freedom targets herself, in which case it is a swift action. Despite the name of this ability, a paladin of freedom only needs one free hand to use this ability.

Alternatively, a paladin of freedom can use her healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin of freedom possesses. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. Undead do not receive a saving throw against this damage.

Spell Casting

Beginning at 4th level, a paladin of freedom gains the ability to cast a small number of divine spells which are drawn from the paladin spell list (see below). A paladin of freedom must choose and prepare her spells in advance.

To prepare or cast a spell, a paladin of freedom must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a paladin of freedom’s spell is 10 + the spell level + the paladin of freedom’s Charisma modifier.

Like other spellcasters, a paladin of freedom can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Paladin of Freedom. In addition, she receives bonus spells per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Spells). When Table: Paladin of Freedom indicates that the paladin of freedom gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Charisma score for that spell level.

A paladin of freedom must spend 1 hour each day in quiet prayer and meditation to regain her daily allotment of spells. A paladin of freedom may prepare and cast any spell on the paladin spell list (see changed spell list below), provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.

Through 3rd level, a paladin of freedom has no caster level. At 4th level and higher, her caster level is equal to her paladin of freedom level – 3.

Remove the following spells from the standard paladin’s spell list:

death ward, discern lies, dispel chaos, magic circle against chaos, protection from chaos

Add the following spells to the form the paladin of freedom’s spell list:

1st—protection from law 3rd—magic circle against law 4th—dispel law, freedom of movement

Freedom of Movement (Sp)

At 6th level, a paladin of freedom gains the ability to cast freedom of movement as a spell-like ability. Every three levels thereafter she can cast it one additional time per day.

Aura of Resolve (Su)

At 8th level, a paladin of freedom is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects. This ability functions only while the paladin of freedom is conscious, not if she is unconscious or dead.

Aura of Faith (Su)

At 14th level, a paladin of freedom’s weapons are treated as chaotic-aligned for the purposes of overcoming DR. Any attack made against an enemy within 10 feet of her is treated as chaotic-aligned for the purposes of overcoming DR. This ability functions only while the paladin of freedom is conscious, not if she is unconscious or dead.

Aura of Righteousness (Su)

At 17th level, a paladin of freedom gains DR 5/law and immunity to compulsion spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against compulsion effects. This ability functions only while the paladin of freedom is conscious, not if she is unconscious or dead.

Champion of Freedom (Su)

At 20th level, a paladin of freedom becomes a true force for liberation. She is permanently under the effects of the freedom spell.

Whenever she successfully hits a Personal Trial creature which is the source of a compulsion effect affecting another creature, that creature is also subject to a geas spell permanently barring them from casting or using any spells or effects of the enchantment school or which have the (compulsion) descriptor, using her paladin of freedom level as the caster level. In addition, whenever she channels positive energy or uses lay on hands to heal a creature, all creatures healed when she channels positive energy or uses lay on hands are also targeted by freedom (as the spell).
Code of Conduct

Paladins of freedom do not follow a strict code, other than to say that they always seek to uphold the tenets of liberty and goodness wherever they travel. They resist tyranny and oppression, lead others in fighting unjust rulership, and ignore laws which limit the free and fair choices of intelligent beings. A paladin of freedom adheres to the philosophy of “That which is knowingly consented to by all involved, is just.” Most leaders, good or otherwise, consider paladins of freedom anarchists to be sought out and either kept away from others by way of imprisonment, or in more evil societies, simply destroyed as soon as they are discovered. In most organized societies paladins of freedom must operate quietly as to not arouse the attention of the most powerful around them.

A paladin of freedom who fails to uphold these tenets, or who causes, by actions or inaction, sentient creatures to lose their liberty or freedom, or who willfully commits evil acts, loses access to all supernatural and spell-like class features, as well as the spell casting ability. Further, she may not gain further levels as a paladin (of freedom, or otherwise). She regains her abilities and advancement potential if she properly atones for her violations as determined by the GM.

Enlightened paladin of freedom

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